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The Ultimate Addenda's Addenda

Yet more superpowers for the MARVEL SUPER HEROES game by David Edward Martin from Dragon Magazine #134 June 1988 pp. 89-91.
Judges should rewrite the Power Generation tables on pages 14-16 of the TUPB in order to accommodate these additions, if they are used.

New Physical Form

S32 - Collective Mass: Tom Lamphier looked at the Marvel Super Villain Swarm and came up with this variation of the S16/Physical Gestalt body type. The body of the character is a collection of individual bodies held tightly together and functioning as a single unit. Unlike Physical Gestalt, the individuals retain their distinct physical forms (though admittedly it may be hard to actually spot any given individual if they are tiny). One helpful side effect of this power is that the individual bodies do not physically suffer while they are joined together; breathing is assumed to occur without difficulty. However, the Collective Mass will probably have to break apart in order to allow the individual units to eat.

Primary and secondary abilities are rolled on Column 1 of the Rank Table on page 11 of the TUPB. Because of its peculiar dual nature, a Collective Mass has two sets of primary abilities. The first set represents the average abilities possessed by the individual component entities; the second set is that of the Collective Mass. The majority of powers can only be manifested by the Collective Mass. Individual entities can at best exhibit Feeble-rank versions of the available powers; otherwise, why bother to be a Collective Mass in the first place? The Collective Mass's abilities may be affected by the loss or addition of more individual entities to its form.

A Collective Mass gains +2CS Resistance to physical or directed energy attacks (lasers, for example). Its unique physical structure allows it to simply create holes in its body to avoid making contact with the attacking force. However, such beings have a peculiar weakness: A successful Grappling attack breaks the body into two masses! The body can automatically rejoin in 1-4 turns unless something prevents this, like teleporting half the body into a parallel dimension.

The Collective Mass can be any size, depending on the size and number of the individuals entities that compose it. Most Collective Masses in Marvel Universe campaigns are human-size and composed of smaller creatures generally less than 3" long (between the size of a mouse and a dragonfly). If the judge allows, a Collective Mass may be a giant composed of human size entities. In special cases, the Collective Mass may even be a titan composed of relatively large beings.

Ordinarily the number of individuals composing the Collective Mass is less than the rank number of the Collective Mass's Reason, multiplied by 100. The individual entities can be of any nature, whether animal, plant, or machine; the individual components may be sentient or not. If the Collective Mass is composed of relatively ordinary creatures (as opposed to something strange, like a colony of snakes mutated by a nuclear test at Los Alamos), the Collective Mass has the option of absorbing more of these component creatures into itself. A Red Psyche FEAT allows this to occur. In such a case, the addition may have the effect of increasing the Collective Mass's primary abilities.

In an Earth-based Marvel Universe campaign, the Collective Mass has the ability to transform itself into a human likeness by making a Psyche FEAT. However, the visual appearance of the individual bodies does not change; a disguise is needed if the Collective Mass is to impersonate a normal human.