SQUIRREL GIRL

Doreen Green

F- TY (6)
A- RM (30)
S- GD (10)
E- RM (30)
R- TY (6)
I- RM (30)
P- GD (10)
H- 76
K- 46
R- PR
P- 0

Powers:

Prehensile Tail : Squirrel Girl has a three-foot long, very bushy tail that she has an astonishing level of control over. She has used it to blind an opponent by wrapping it around his head after she'd leapt onto his back - but other uses could be invented by a creative player. Assume that her tail has Typical (6) Strength but is unable to perform any action involving fine manipulation. Her mother think's her tail is cute ;>)

Climbing : Using the small claws on her fingers she can climb up trees and possibly also buildings with Remarkabe (30) ability.

"Knuckle Spikes" : a retractable claw that emerges just behind the middle knuckle of each hand, it is of Remarkable (30) Material Strength and about three inches long. She usually uses them to strip bark from trees and such, but if she wanted to she could inflect Good (10) Hack and Slash damage.

Teeth : Remarkable (30) strength teeth and jaw muscles allow her to "chew through solid wood", but may also inflect an Excellent (20) damage bite upon an opponent. It's not likely that she would ever do this unless her life or the life of a friend was in dire jeopardy. She hates her overbite.

Leaping : Squirrel Girl an "Extra, Extra Nimble" young lady. She can leap 50' feet Up/Across and 75' Down with Incredible (40) ability. Her lower-body strength is great enough that she should be able to inflect Excellent (20) damage with a kick.

Speak with Squirrels : Though people refuse to take her seriously, Squirrel Girl relates very well with squirrels of all sorts. She communicates with them verbally instead of mentally, using an adorable squirrel language that sounds like "Chitty-Chik-Chlik!". She cannot actually command squirrels, but she can be very persuasive. An individual squirrel isn't much of a threat (though it makes a good spy) but in large groups they can be highly destructive. She would NEVER simply use her squirrel friends as "Suicide Troops" against an opponent, as they are just as important to her as her human friends. Her persuasive powers are Remarkable (30), but she must make a Yellow FEAT to convince them to do something really dangerous. They would gnaw through the breaklines of a car or swarm from tree to tree in an effort to distract an opponent, but unless she's in deadly peril they may balk at a command to attack. It seem's possible that (with a Red FEAT roll) she could speak with other rodents as well. Though they might need to be bribed with some nuts ;>)

NOTE : It will take 1-10 rounds to gather a horde. Due to the wide ranging populations of squirrels in planet Earth, she can summon a full Horde of them in any forest or urban park. Also, it would be well within a GM's prerogatives to have some of the squirrels do something unexpected or unasked for. Remember, they actually LIKE Squirrel Girl!

Lone Squirrels (like Monkey Joe)

F: FB (2); A: GD (10); S: FB (2); E: FB (2)

R: FB (2); I: GD (10); P: FB (2)

Health: 16; Karma: 14

Squirrel Horde (20 or more)

F: GD (10); A: EX (20); S: FB (2); E: GD (10)

R: FB (2); I: GD (10); P: FB (2)

Health: 42; Karma: 14

Squirrel's are clever and inventive rodents found in every forest and urban park setting. An individual squirrel attacks on the Edged column, but cannot score Stun or Kill results. A horde of squirrels also make edged attacks, but they may score Stun and Kill results due to multiple attacks. As individuals or a horde, squirrels can swim at Feeble (2) speed, run at Poor (4) speed, and climb with Remarkable (30) ability and Feeble (2) speed.

Squirrel Girl has developed a power stunt where she tells her squirrels to disable a target, and they specificly attack any small, unprotected areas of a device or person. If the squirrels can make a Red Fighting FEAT roll (she may spend Karma for this) then they've either disable a random ability/power, or inflicted such damage that all the abilities and powers have dropped one rank. Body Armor of Remarkable (30) or greater strength is proof against this attack.

If the squirrels attack as a horde, an opponant must make a Psyche FEAT roll or lose -2 CS from their Fighting, Agility, Reason, Intuition and Psyche. Having hordes of scratching, biting rodents scrambling over you will inspire a panic attack.

Equipment : Pouch-belt
many small pouches are sewn into her belt, each holding a variety of nuts for herself and her friends. She mentions Macadamias ("They're great for extra pep."), Peanuts, Cashews, Almonds and Acorns ("Those I feed to my critters.")

Limitations: Her powers and appearance often strike people as silly. Also, she can't swim.

Talents: Acrobatics, Tumbling, Student.

Contacts: "Monkey Joe" (her favorite squirrel), possibly also Iron Man and the Avengers (Iron promised to put in a good word for her with the Avengers)


Description: Squirrel girl is a cute teenage-girl with a bushy tail, small, strong claws, a retractable "knuckle spike" on each hand, an adorable overbite, tousled hair and a trimly athletic physique. Her costume consists of gray tights, gloves and boots, brown "fake fur" leggings, forearm covers and vest, and a reddish-brown pouch-belt. In an unusual effort to disguise her identity, she seems to wear an abundance of eye make up.

Personality: As spunky, fun and upbeat as a Disney cartoon, Squirrel Girl is a cheerfully "gung-ho" heroine who's winning smile and pleasant personality would make her the perfect sidekick for any hero. Her tail is very expressive, twisting close against her when she feels sad, embarassed or nervous and swishing wildly about when excited or angry.


History:
From what little she told Iron Man, we can assume that Squirrel Girl is mutant, still in school (she's 14...15 next July) and living in California. She hates school (she has to keep her tail tucked into her pants and everyone calls her "Rodent") and wants to be a super hero more than anything else.

She began her carrier in the classic Marvel tradition. She jumped Iron Man while he was on his own to show how "Rough and Tough!" she could be. After demonstrating her powers to the amused but unimpressed Avenger, he suggested that she try Captain America or the X-Men instead...

"No way! I don't want anybody to know I'm a mutant. Besides, they're all so stuck up -- especially that obnoxious Kitty Pride."

Realizing that she's being rejected, she turns away, then casually tells him that while she was on her way to Stark Enterprises she encountered her first super villain. He had an armored suit...and wore a green cape...

Just then Doctor Doom (the man she'd encountered earlier) steps out of the shadows and blasts Iron Man into unconsciousness, before capturing them both and taking them on board his infiltration craft. Exactly why he was in the area he never explains, but he's not about to waste the chance to kill Iron Man. Squirrel Girl is captured as well, and Doom decides to kill them both at the same time.

(Note: My guess is that Doctor Doom wasn't just hanging around California. I'd guess that this was actually just another Doombot on a mission for the real Doctor Doom.)

Squirrel Girl (not considered a danger now that Iron Man is down) finds an air vent leading outside the ship, and she calls down to the squirrels below, asking for help and saying good-bye to Monkey Joe (just in case she's really going to die soon.), Soon, swarms of squirrels are leaping on the low flying ship from the near by trees, fouling the hyper-sensitive Gravity Repellers and gnawing through the power couplings that keep Iron Man a prisoner. By the time Iron Man's broken free and torn his way into the controll room, the squirrels have damaged Doom's Armor (or should I say, the Doombot) to such a degree that he's had to abandon the ship and run for it. After Iron Man's tried (and failed) to capture Doom, he returns and tells Squirrel Girl...

"Take my advice. You've seen how dangerous this business is. Take a few years off. Finish school. Go to college. If you still want to do this after you graduate, look me up."

"You mean it? You'll give me a chance then?"

"What I mean't was that I'd put a good word in for you with the Avengers."

"I'm not big on crowd scenes. If you don't mind, I'll keep looking until I find someone who likes me."