Fourarms

F) In40
A) Gd10
S) Un100
E) Mn75
R) Pr4
I) Ty6
P) Ex20

Health: 225 Karma: 30
Resources: N/A Pop: 10

Known Powers:
Tetramand Physiology: Fourarms is a Tetramand from the planet Khoros. His very body gives him the following power stunts:
-Four Arms: Fourarms has one extra attacks per round and is capable of the following power stunts:
--Sonic Clap: By using all four arms, Fourarms can generate sonic waves that do In Sonic and Force
-Body Resistance: In protection vs. Physical and Energy
-Hyper-Leaping: In

Equipment:
None

Talents: Same talents as Ben

Contacts: Same contacts as Ben



Diamondhead

F) In40
A) Ex20
S) Am50
E) Mn75
R) Pr4
I) Ty6
P) Ex20

Health: 185 Karma: 30
Resources: N/A Pop: 10

Known Powers:
Petrosapien Physiology: Diamondhead is a Petrosapien from the planet Petropia. Diamondhead has the following power stunts:
-Invulnerability: Am resistance to Physical and Energy
-Reflection: Diamondhead?s very body gives him Mn ability to reflect light or Energy-based attacks
-Weapon Creation: Able to morph his body-parts into extremely crude, yet sharp, tools and weapons with Am ability
-Crystal Shards: Fire crystal shards up to 7 areas that cause In Edge
-Crystal Generation: In ability to grow crystal over other objects
-Regeneration: Am ability to regrow lost limbs to an extent
-Crystalline Slide: Crate crystalline slides that allow him to "skate" at Mn land speed. These ramps if properly supported can rise up 2 floors per round.

Equipment:
None

Limitation:
Weakness to Sonics: -3cs to Sonic attacks

Talents: Same talents as Ben

Contacts: Same contacts as Ben



Heatblast

F) Rm30
A) Ex20
S) Gd10
E) In40
R) Pr4
I) Ty6
P) Ex20

Health: 100 Karma: 30
Resources: Pop:

Known Powers:
Pyronite Physiology: Heatblast is a Pyronite from the star Pyros. His very body gives him the following power stunts:
-Body Resistance: Rm resistance to Physical, Am resistance to Energy
-Fire Sheath: Heatblast?s body is covered with a sheath of fire, that gives him In Body Armor vs. weapon less than Am material, anyone that touches Heatblast suffers In damage
-Fire Generation: Un intensity, up to 3 areas
-Invulnerablility: CL1000 vs. Heat
-Rocket Flight: Ex
-Smokescreen: Rm intensity Fog

Equipment:
None

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Grey Matter

F) Fe2
A) Ty6
S) Pr4
E) Ex20
R) Am50
I) Rm30
P) Ex20

Health: 32 Karma: 100
Resources: N/A Pop: 0

Known Powers:
Galvan Physiology: Grey Matter is a Galvan from the planet Galvan Prime. His very body gives him the following power stunts:
-Shrinking: (Permanent) Ty
-Hyper-Invention: Mn ability to comprehend/design/repair technology
-Wall-Crawling: In
-Leaping: Rm
-Teeth: Ty Edge

Equipment:
None

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Ripjaws

F) Rm30
A) Rm30
S) In40
E) Am50
R) Pr4
I) Ty6
P) Ex20

Health: 150 Karma: 30
Resources: N/A Pop: 0

Known Powers:
Pisccis Volann Physiology: The aquatic alien Ripjaws is a Pisccis Volann of the water planet Pisccis. His very body gives him the following power stunts:
-Body Armor: Gd protection vs. Physical
-Resistance to Cold: Ex
-Swimming: Can morph legs into a tail with fins that give him Ex waterspeed
-Water Breathing
-Water Freedom: Ripjaws doesn't suffer penalties in underwater battles and is +1cs Fighting, Endurance and Strength.
-Jaws: Am Edge
-Claws: Rm Edge
-Luminescent Antennae: Ex illumination

Equipment:
None

Limitations:
Dehydration: Ripjaws is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, he suffers a ?1cs to all FEAT rolls for each hour. If totally deprived of moisture, he loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately.

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Stinkfly

F) Ex20
A) Rm30
S) Ex20
E) Am50
R) Pr4
I) Ty6
P) Ex20

Health: 120 Karma: 30
Resources: Pop:

Known Powers:
Lepidopterran Physiology: Stinkfly is a Lepidopterran from the planet Lepidopterra. His very body gives him the following power stunts:
-Winged Flight: Am airspeed
-Eye Stalks: Stinkfly?s four eye stalks give him 360? field of vision
-Pincer Legs: Stinkfly can make one extra attack per round with Rm Edge
-Tail: Rm Blunt
-Wall-Crawling: Ex
-Can spit various slimes and toxins from his mouth and eye-stalks with In ability

Equipment:
None

Limitations:
Weak against Poisonous Gases and Water: The latter of the two can render him incapable of flying if too much gets on his wings

Talents: Same talents as Ben

Contacts: Same contacts as Ben




XLR8

F) Rm30
A) Am50
S) Ty6
E) Un100
R) Pr4
I) Ty6
P) Ex20

Health: 186 Karma: 30
Resources: N/A Pop: 10

Known Powers:
Kineceleran Physiology: XLR8 is a Kineceleran from the planet Kinet. His very body gives him the following power stunts:
-Lightning Speed: Mn land speed
--Extra attacks with Am ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made).
--Create cyclones for Gd damage and Sh-X stunning or slamming
--Water running (1000 feet with a 100-foot approach)
--Wall runnning (300 feet with a 500-foot approach)
-Pincer Claws: Ex Edge
-Friction Manipulation: Am

Equipment:
None

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Upgrade

F) Ex20
A) Gd10
S) Rm30
E) Am50
R) Pr4
I) Ty6
P) Ex20

Health: 110 Karma: 30
Resources: Pop:

Known Powers:
Galvanic Mechomorph Physiology: Upgrade is a Galvanic Mechomorph of the planet Galvan B, a formerly uninhabited moon orbiting Galvan Prime. His very body gives him the following power stunts:
-Merge with and control technology with Mn ability
-Upgrade Technology: Am ability to give technology capabilities far beyond its original design
-Plasma Beam: Am Energy, 10 areas
-Plasma Constructs: Am ability to create hard-light constructs using plasma
-Elongation: Am ability to allow him to glide or float like a hang-glider or parachute.
-Formless puddle for flowing through almost any opening
-Am to be paper thin
-?Phasing?: Am ability to phase through metallic surfaces

Equipment:
None

Limitations:
Weak against Corrosives: -3cs vs. Corrosive attacks
Weak against Electric: -2cs vs. Electrical attacks. Electromagnetic pulses can render him useless. Upgrade must make a Red Endurance FEAT. vs. unconsciousness for 1-10 rounds

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Wildmutt

F) In40
A) Am50
S) Am50
E) Am50
R) Pr4
I) Ty6
P) Ex20

Health: 190 Karma: 30
Resources: Pop:

Known Powers:
Vulpimancer Physiology: Wildmutt is a Vulpimancer from the planet Vulpin. His very body gives him the following power stunts:
-Enhanced Senses: Mn Taste, Touch, Smelling and Hearing
-Radar Sense: Has developed an omnidirectional sense that operates as primitive radar. He can "see" 3-D images up to 3 areas away regardless of light conditions.
-Claws: In Edge
-Lightning Speed: In
-Tracking: Am

Equipment:
None

Limitations:
Mute: Wildmutt cannot speak

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Cannonbolt

F) Ex20
A) In40
S) Am50
E) Mn75
R) Pr4
I) Ty6
P) Ex20

Health: 185 Karma: 30
Resources: N/A Pop: 0

Known Powers:
 Arburian Pelarota Physiology: Cannonbolt is an Arburian Pelarota, though they are now mostly (if not completely) extinct. His very body gives him the following abilities:
-Hard Shell: Am protection vs. Physical, Rm protection vs. Energy
-Multiple Resistances: Ex resistance to Fire, Heat, Cold and Corrosives
-Spinning Attack: Cannonbolt can charge an opponent with Am ability inflicting In damage. He also counts as dodging while making this attack. Cannonbolt can rebound off objects without injury.

Equipment:
None

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Wildvine

F) Rm30
A) Ex20
S) Ex20
E) In40
R) Pr4
I) Ty6
P) Ex20

Health: 110 Karma: 30
Resources: N/A Pop: 0

Known Powers:
Alien Physiology: Wildvine is a plant-based alien with five legs, four-fingered claws, and venus flytrap-shaped flaps covering his head. His very body gives him the following power stunts:
-Elongation: Rm ability to grow any part of his body at will, allowing him to stretch his limbs
-Thorns: Able to grow thorns from his body that do Ex Edge
-Claws: In Edge, Rm Wall-Crawling
-Leaping: Ex
-Seed Bombs: Wildvine carries regrowable seed bombs on his back that either explode, make a smokescreen, or release sleeping gas at In intensity for each

Equipment:
None

Talents: Same talents as Ben

Contacts: Same contacts as Ben




Benwolf

F) Rm30
A) Rm30
S) Rm30
E) Am50
R) Pr4
I) Ty6
P) Ex20

Health: 140 Karma: 30
Resoures: Gd Pop: -5

Known Powers:
Alien Physiology: Benwolf is a werewolf-based alien. His very body gives him the following power stunts:
-Heightened Senses: Am
-Tracking: Mn
-Claws: Am material, Rm Edge
-Fangs: Ex Edge to a grappled opponent.
-Recovery: Un
-Infravision: Rm
-Sonic Howl: Mn Force, directed downward can cause Benwolf to leap upwards with Rm ability

Equipment:
None

Talents: Same talents as Ben

Contacts: Same contacts as Ben