Fourarms F) In40 A) Gd10 S) Un100 E) Mn75 R) Pr4 I) Ty6 P) Ex20 Health: 225 Karma: 30 Resources: N/A Pop: 10 Known Powers: Tetramand Physiology: Fourarms is a Tetramand from the planet Khoros. His very body gives him the following power stunts: -Four Arms: Fourarms has one extra attacks per round and is capable of the following power stunts: --Sonic Clap: By using all four arms, Fourarms can generate sonic waves that do In Sonic and Force -Body Resistance: In protection vs. Physical and Energy -Hyper-Leaping: In Equipment: None Talents: Same talents as Ben Contacts: Same contacts as Ben Diamondhead F) In40 A) Ex20 S) Am50 E) Mn75 R) Pr4 I) Ty6 P) Ex20 Health: 185 Karma: 30 Resources: N/A Pop: 10 Known Powers: Petrosapien Physiology: Diamondhead is a Petrosapien from the planet Petropia. Diamondhead has the following power stunts: -Invulnerability: Am resistance to Physical and Energy -Reflection: Diamondhead?s very body gives him Mn ability to reflect light or Energy-based attacks -Weapon Creation: Able to morph his body-parts into extremely crude, yet sharp, tools and weapons with Am ability -Crystal Shards: Fire crystal shards up to 7 areas that cause In Edge -Crystal Generation: In ability to grow crystal over other objects -Regeneration: Am ability to regrow lost limbs to an extent -Crystalline Slide: Crate crystalline slides that allow him to "skate" at Mn land speed. These ramps if properly supported can rise up 2 floors per round. Equipment: None Limitation: Weakness to Sonics: -3cs to Sonic attacks Talents: Same talents as Ben Contacts: Same contacts as Ben Heatblast F) Rm30 A) Ex20 S) Gd10 E) In40 R) Pr4 I) Ty6 P) Ex20 Health: 100 Karma: 30 Resources: Pop: Known Powers: Pyronite Physiology: Heatblast is a Pyronite from the star Pyros. His very body gives him the following power stunts: -Body Resistance: Rm resistance to Physical, Am resistance to Energy -Fire Sheath: Heatblast?s body is covered with a sheath of fire, that gives him In Body Armor vs. weapon less than Am material, anyone that touches Heatblast suffers In damage -Fire Generation: Un intensity, up to 3 areas -Invulnerablility: CL1000 vs. Heat -Rocket Flight: Ex -Smokescreen: Rm intensity Fog Equipment: None Talents: Same talents as Ben Contacts: Same contacts as Ben Grey Matter F) Fe2 A) Ty6 S) Pr4 E) Ex20 R) Am50 I) Rm30 P) Ex20 Health: 32 Karma: 100 Resources: N/A Pop: 0 Known Powers: Galvan Physiology: Grey Matter is a Galvan from the planet Galvan Prime. His very body gives him the following power stunts: -Shrinking: (Permanent) Ty -Hyper-Invention: Mn ability to comprehend/design/repair technology -Wall-Crawling: In -Leaping: Rm -Teeth: Ty Edge Equipment: None Talents: Same talents as Ben Contacts: Same contacts as Ben Ripjaws F) Rm30 A) Rm30 S) In40 E) Am50 R) Pr4 I) Ty6 P) Ex20 Health: 150 Karma: 30 Resources: N/A Pop: 0 Known Powers: Pisccis Volann Physiology: The aquatic alien Ripjaws is a Pisccis Volann of the water planet Pisccis. His very body gives him the following power stunts: -Body Armor: Gd protection vs. Physical -Resistance to Cold: Ex -Swimming: Can morph legs into a tail with fins that give him Ex waterspeed -Water Breathing -Water Freedom: Ripjaws doesn't suffer penalties in underwater battles and is +1cs Fighting, Endurance and Strength. -Jaws: Am Edge -Claws: Rm Edge -Luminescent Antennae: Ex illumination Equipment: None Limitations: Dehydration: Ripjaws is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, he suffers a ?1cs to all FEAT rolls for each hour. If totally deprived of moisture, he loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately. Talents: Same talents as Ben Contacts: Same contacts as Ben Stinkfly F) Ex20 A) Rm30 S) Ex20 E) Am50 R) Pr4 I) Ty6 P) Ex20 Health: 120 Karma: 30 Resources: Pop: Known Powers: Lepidopterran Physiology: Stinkfly is a Lepidopterran from the planet Lepidopterra. His very body gives him the following power stunts: -Winged Flight: Am airspeed -Eye Stalks: Stinkfly?s four eye stalks give him 360? field of vision -Pincer Legs: Stinkfly can make one extra attack per round with Rm Edge -Tail: Rm Blunt -Wall-Crawling: Ex -Can spit various slimes and toxins from his mouth and eye-stalks with In ability Equipment: None Limitations: Weak against Poisonous Gases and Water: The latter of the two can render him incapable of flying if too much gets on his wings Talents: Same talents as Ben Contacts: Same contacts as Ben XLR8 F) Rm30 A) Am50 S) Ty6 E) Un100 R) Pr4 I) Ty6 P) Ex20 Health: 186 Karma: 30 Resources: N/A Pop: 10 Known Powers: Kineceleran Physiology: XLR8 is a Kineceleran from the planet Kinet. His very body gives him the following power stunts: -Lightning Speed: Mn land speed --Extra attacks with Am ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made). --Create cyclones for Gd damage and Sh-X stunning or slamming --Water running (1000 feet with a 100-foot approach) --Wall runnning (300 feet with a 500-foot approach) -Pincer Claws: Ex Edge -Friction Manipulation: Am Equipment: None Talents: Same talents as Ben Contacts: Same contacts as Ben Upgrade F) Ex20 A) Gd10 S) Rm30 E) Am50 R) Pr4 I) Ty6 P) Ex20 Health: 110 Karma: 30 Resources: Pop: Known Powers: Galvanic Mechomorph Physiology: Upgrade is a Galvanic Mechomorph of the planet Galvan B, a formerly uninhabited moon orbiting Galvan Prime. His very body gives him the following power stunts: -Merge with and control technology with Mn ability -Upgrade Technology: Am ability to give technology capabilities far beyond its original design -Plasma Beam: Am Energy, 10 areas -Plasma Constructs: Am ability to create hard-light constructs using plasma -Elongation: Am ability to allow him to glide or float like a hang-glider or parachute. -Formless puddle for flowing through almost any opening -Am to be paper thin -?Phasing?: Am ability to phase through metallic surfaces Equipment: None Limitations: Weak against Corrosives: -3cs vs. Corrosive attacks Weak against Electric: -2cs vs. Electrical attacks. Electromagnetic pulses can render him useless. Upgrade must make a Red Endurance FEAT. vs. unconsciousness for 1-10 rounds Talents: Same talents as Ben Contacts: Same contacts as Ben Wildmutt F) In40 A) Am50 S) Am50 E) Am50 R) Pr4 I) Ty6 P) Ex20 Health: 190 Karma: 30 Resources: Pop: Known Powers: Vulpimancer Physiology: Wildmutt is a Vulpimancer from the planet Vulpin. His very body gives him the following power stunts: -Enhanced Senses: Mn Taste, Touch, Smelling and Hearing -Radar Sense: Has developed an omnidirectional sense that operates as primitive radar. He can "see" 3-D images up to 3 areas away regardless of light conditions. -Claws: In Edge -Lightning Speed: In -Tracking: Am Equipment: None Limitations: Mute: Wildmutt cannot speak Talents: Same talents as Ben Contacts: Same contacts as Ben Cannonbolt F) Ex20 A) In40 S) Am50 E) Mn75 R) Pr4 I) Ty6 P) Ex20 Health: 185 Karma: 30 Resources: N/A Pop: 0 Known Powers: Arburian Pelarota Physiology: Cannonbolt is an Arburian Pelarota, though they are now mostly (if not completely) extinct. His very body gives him the following abilities: -Hard Shell: Am protection vs. Physical, Rm protection vs. Energy -Multiple Resistances: Ex resistance to Fire, Heat, Cold and Corrosives -Spinning Attack: Cannonbolt can charge an opponent with Am ability inflicting In damage. He also counts as dodging while making this attack. Cannonbolt can rebound off objects without injury. Equipment: None Talents: Same talents as Ben Contacts: Same contacts as Ben Wildvine F) Rm30 A) Ex20 S) Ex20 E) In40 R) Pr4 I) Ty6 P) Ex20 Health: 110 Karma: 30 Resources: N/A Pop: 0 Known Powers: Alien Physiology: Wildvine is a plant-based alien with five legs, four-fingered claws, and venus flytrap-shaped flaps covering his head. His very body gives him the following power stunts: -Elongation: Rm ability to grow any part of his body at will, allowing him to stretch his limbs -Thorns: Able to grow thorns from his body that do Ex Edge -Claws: In Edge, Rm Wall-Crawling -Leaping: Ex -Seed Bombs: Wildvine carries regrowable seed bombs on his back that either explode, make a smokescreen, or release sleeping gas at In intensity for each Equipment: None Talents: Same talents as Ben Contacts: Same contacts as Ben Benwolf F) Rm30 A) Rm30 S) Rm30 E) Am50 R) Pr4 I) Ty6 P) Ex20 Health: 140 Karma: 30 Resoures: Gd Pop: -5 Known Powers: Alien Physiology: Benwolf is a werewolf-based alien. His very body gives him the following power stunts: -Heightened Senses: Am -Tracking: Mn -Claws: Am material, Rm Edge -Fangs: Ex Edge to a grappled opponent. -Recovery: Un -Infravision: Rm -Sonic Howl: Mn Force, directed downward can cause Benwolf to leap upwards with Rm ability Equipment: None Talents: Same talents as Ben Contacts: Same contacts as Ben