Super-hero ID: Spider-Girl

Name: May “Mayday” Parker

Power Category: Breed Mutant

Source of Super-human Powers: inherited from his father, Peter Parker aka Spider-Girl

Sex: Female

 

Fighting: Excellent (20)

Agility: Incredible (45)

Strength: Remarkable (30)

Endurance: Remarkable (30)

Reason: Excellent (20)

Intuition: Excellent (20)

Psyche: Excellent (20)

 

Health: 125

Karma: 60

Resources: Typical (6)

Popularity: S4/H10

 

 

POWERS

 

Spider-Climb: Spider-Girl has the ability to generate a molecular bonding field between any part of his body and anything else he desires with Amazing ability, as such he most often uses this to climb any surface as well as to bond his costume to her in order to make it more difficult for someone to unmask her in some fashion. This field has limited range and won’t work in most case through anything thicker than thick material like cloth. She can “reverse” her wall-crawling touch to propel away objects she is touching. This odd ability can be useful as it doesn’t exert any reaction force - Spider-Girl can touch stuff to make it fly away without being herself pushed back. This minor power is usually used as a secret weapon to launch a projectile.

 

Spider Sense: Spider-Girl has an automatically functioning sense that operates at the Incredible level of sensitivity. Cannot be blindsided and may make defensive actions if he makes a successful power FEAT. If this sense is somehow negated or bypassed treat Spider-Girl’s Intuition as only Excellent rank for the duration and she suffers a -1CS penalty to all Agility feats.

 

Insect Communication: Spider-Girl now has a more sympathetic relationship with insects and arachnids, and has the Excellent ability to gain information from any form of spider or insect.

 

Mechanical Web-Shooters: Worn around each wrist Spider-Girl has a matched pair of mechanical web-shooters that fire a stream of webbing that starts with Incredible material strength and hardens to Monstrous material strength on the following turn. This webbing is commonly used to restrain opponents, hold together damaged structures, or create temporary shields of Monstrous material strength. Due to its chemical composition it will break down and become harmless within an hour. The webbing is also non-conductive in its basic composition and adheres to targets with Monstrous ability. Some power stunts include the following:

-Web Shield: Mn

-Web Parachute

-Web Hand-Glider: Ty air speed

-Web Missile: Ex blunt attack at 3 areas

-Blinding: Am, once the web is removed, the victim is able to see again.

-Web Slingshot: Able to launch himself over great distances. 1 round to make the slingshot and “prep himself for launch”, launch himself up to 10 areas the next round.

-Create protective webbing gloves around her fists in order to strike an opponent that would otherwise cause her more damage than she’d do to them (battling someone like the Molten Man or Johnny Storm while aflame for example).

-Create swing lines to allow her to swing from tall structures at a rate of 3 areas per turn.

 

WEAKNESSES

 

Spider-Girl is susceptible to poisons designed to affect spiders, causing her to resist such effects at –1CS and taking an extra CS of damage and double penalties if he fails to resist. Anything designed to track and detect spiders or communicate with them will allow someone to track or communicate at range with Spider-Girl as well.

 

 

TALENTS

 

Acrobatics, Brawling, Detective/Espionage, Martial Arts A, Security, Stealth, Student, Tumbling

 

 

EQUIPMENT

 

Spider-Trackers: Tuned to her Spider-Sense these small trackers fashioned in a spider motif may be attached to a target allowing Spider-Girl to locate it with Remarkable ability anywhere within a mile of her current location.

 

Spider-Light: Installed in her bracers this light allows Spider-Girl to project a spider symbol to both light an area and to intimidate her targets and functions at Good intensity.

 

 

CONTACTS

 

S.H.I.E.L.D., Scorpion II, Jade Jaguar, Nereid