Super-hero ID:
Spider-Girl
Name: May
“Mayday” Parker
Power Category:
Breed Mutant
Source of Super-human Powers: inherited from his father, Peter
Parker aka Spider-Girl
Sex: Female
Fighting:
Excellent (20)
Agility:
Incredible (45)
Strength:
Remarkable (30)
Endurance:
Remarkable (30)
Reason:
Excellent (20)
Intuition:
Excellent (20)
Psyche:
Excellent (20)
Health: 125
Karma: 60
Resources:
Typical (6)
Popularity:
S4/H10
POWERS
Spider-Climb:
Spider-Girl has the ability to generate a molecular bonding field between any
part of his body and anything else he desires with Amazing ability, as
such he most often uses this to climb any surface as well as to bond his
costume to her in order to make it more difficult for someone to unmask her in
some fashion. This field has limited range and won’t work in most case through
anything thicker than thick material like cloth. She can “reverse” her
wall-crawling touch to propel away objects she is touching. This odd ability
can be useful as it doesn’t exert any reaction force - Spider-Girl can touch
stuff to make it fly away without being herself pushed back. This minor power
is usually used as a secret weapon to launch a projectile.
Spider Sense:
Spider-Girl has an automatically functioning sense that operates at the Incredible level of sensitivity. Cannot be blindsided
and may make defensive actions if he makes a successful power FEAT. If this
sense is somehow negated or bypassed treat Spider-Girl’s Intuition as only Excellent rank for the duration and she suffers a -1CS
penalty to all Agility feats.
Insect Communication: Spider-Girl now has a more
sympathetic relationship with insects and arachnids, and has the Excellent ability to gain information from any form
of spider or insect.
Mechanical Web-Shooters: Worn around each wrist Spider-Girl has a matched pair of mechanical
web-shooters that fire a stream of webbing that starts with Incredible
material strength and hardens to Monstrous material strength on the
following turn. This webbing is commonly used to restrain opponents, hold
together damaged structures, or create temporary shields of Monstrous material
strength. Due to its chemical composition it will break down and become
harmless within an hour. The webbing is also non-conductive in its basic composition
and adheres to targets with Monstrous ability. Some power stunts include the
following:
-Web Shield: Mn
-Web Parachute
-Web Hand-Glider: Ty
air speed
-Web Missile: Ex
blunt attack at 3 areas
-Blinding: Am, once
the web is removed, the victim is able to see again.
-Web Slingshot: Able
to launch himself over great distances. 1 round to make the
slingshot and “prep himself for launch”, launch himself up to 10 areas the next
round.
-Create protective
webbing gloves around her fists in order to strike an opponent that would
otherwise cause her more damage than she’d do to them (battling someone like
the Molten Man or Johnny Storm while aflame for example).
-Create swing lines
to allow her to swing from tall structures at a rate of 3 areas per turn.
WEAKNESSES
Spider-Girl is susceptible to
poisons designed to affect spiders, causing her to resist such effects at –1CS
and taking an extra CS of damage and double penalties if he fails to resist.
Anything designed to track and detect spiders or communicate with them will
allow someone to track or communicate at range with Spider-Girl as well.
TALENTS
Acrobatics, Brawling,
Detective/Espionage, Martial Arts A, Security, Stealth, Student, Tumbling
EQUIPMENT
Spider-Trackers: Tuned to her Spider-Sense these small trackers fashioned in a spider
motif may be attached to a target allowing Spider-Girl to locate it with
Remarkable ability anywhere within a mile of her current location.
Spider-Light:
Installed in her bracers this light allows Spider-Girl to project a spider
symbol to both light an area and to intimidate her targets and functions at
Good intensity.
CONTACTS
S.H.I.E.L.D., Scorpion II, Jade
Jaguar, Nereid