NAME: Piers Porter HERO NAME: Kab' /i found it in an english-maya web dictionary, it means "Earth"/ ORIGIN: random mutant OCCUPATION: travelling ore-finder engineer IDENTITY: secret LEGAL STATUS: citizen of Hungary, with no criminal record ALIASES: Stone-eye, Eye, (Stony = Kavics in hungarian) PLACE OF BIRTH: Pilis, Pest, Hungary MARITAL STATUS: Single KNOWN RELATIVES: Darien Porter (father's father, 80, Prof. of Indian Cultures, native american (maya)) /lives in Chidester, Ouachita, Arkanas, USA/ Cinnia Porter (mother, 50 years old, Phd. in Chemisty/Spectroscopy, hungarian) Howard Porter (father, 52, Geology Engineer (mineral researcher), dual citizenship in USA/Hungary) Dwain Porter (younger brother, 20, student, medical/acupuncture) /he is a random mutant, too, with the powers of Ionization/ BASE OF OPERATIONS: - PAST GROUP AFFILIATIONS: unknown PRESENT GROUP AFFILIATION: unknown DESCRIPTION HEIGHT: 6'03" / 191cm WEIGHT: 215 L / 97kg EYES: full grey, bazalt-like surface HAIR: black SKIN: tan AGE: 23 STATS (20)FIGHTING: Excellent 20 +1cs/unarmed (20)AGILITY: Excellent 20 (10)STRENGTH: Excellent 20 (30)ENDURANCE: Remarkable 30 +1cs/stun, slam, healing (20)REASON: Excellent 20 +1cs/geology, geography, celtic myths&legends, civil and structural engineering, orig. hungarian religion (10)INTUITION: Good 10 (30)PSYCHE: Remarkable 30 HEALTH: 20+20+20+30 = 90 KARMA: 20+10+30 = 60 Initiative: +1 (15)RESOURCES: Remarkable (00)POPULARITY: 0 TALENTS (10) Martial Arts - I (Muay Thay) /+1cs Endurance for healing, no need to rest to be healed; +1cs Endurance vs. Stun and Slam/ (10) Martial Arts - B (Muay Thay) /+1cs to hit when fighting unarmed/ (10) Languages*2 /english + hungarian, maya (jukatek), chinese (mandarin), spanish, gael/ (05) Geology /+1cs on matters involving the Earth, including volcanic activity, the geology of the surrounding land, types of rocks and their powers, and mineral identification/ (05) Geography /+1cs bonus when making or using any map of the Earth and its surfaces/ (05) Structural Engineering /This allows the character to design, build, and modify structural complexes at a +1cs bonus (buildings, bases, tunnels, mines, etc…). In addition, building bases or hideouts are –1cs to effective cost/ (05) Civil Engineering /Any hero with this Talent has a working knowledge of roads, city works, water systems, overpasses, etc… In addition to the usual +1CS, upon a successful Reason roll, the hero can navigate in the city easier than the average citizen/hero./ (05) Artist - sculptor /after 1-10 week work, he gets passed weeks*10 Karma/ (05) Trivia - original Hungarian religion /with spirits, earth, life-tree, upper-world and nether world, faeries, and with "taltos"-es (hungarian name of the shamans) +1cs topics involving this talent/ (05) Trivia - Celtic legends and myths /+1cs topics involving this talent/ CONTACTS (10) his family (10) some building/road constructing/tunnel engineering company (must be named) POWERS (ORIGINAL) (60) Geoforce - Amazing [UPB.54.o.] - The hero can detect and control geological forces. These include plate movement, stress, faults, and vulcanism. This Power only applies to natural rock and semi-natural materials such as concrete, cement, and asphalt. Radically altered material (steel, plastic) is not directly affected by the Power. - The ability to detect forces and materials within the earth has a range shown on Column C = 50 miles - green FEAT: ground temperature, general mineral composition, locate caves - yellow FEAT: locate beings moving within the earth, identify faultlines and stress points - red FEAT: communicate with beings made of rock, detect specific minerals - The ability to actually control those forces is more limited and is determined on Column B = 3 miles The hero can affect plate movement; this can create Power rank tremors or reduce the intensity of existing tremors by the Power rank number. The hero can accelerate erosion by decreasing the Material Strength of exposed rock. The flow of magma within the earth can be redirected to anywhere the hero wants an instant baby volcano to erupt. By magnifying existing faults and decreasing the rock's Material Strength, the hero can create openings in the earth. These can be instant pits, valleys, caves, or tunnels. - The effects of the Power are permanent alterations to the landscape. - The Power can affect a maximum amount of rock equivalent to ten tons for each point of the Power rank number. - communicate with beings who are themselves composed of natural rock. The Power provides the hero with a seismic equivalent of Telepathy. Such beings include Golems, Earth Elementals, and planetary beings such as Ego the Living Planet. Is Mother Earth alive in your campaign? If she is, then this Power will let your hero talk to her. (50) Molding - Incredible [UPB.57.o.] - -1cs range / +1cs effect - range = column A = remarkable = 8 areas - effect = RN * 100 pounds = amazing = 50*100 = 5000 pounds = 2250 kg - he can't affect any living target - he's power can't affect fully syntethic materials (eg. soft-drink bottles, plexi, and so) /-10 pt for the restriction's/ - The hero can shape any solid material into any desired shape. The shaped material retains its original chemical nature. The new shape can be of any complexity; even intricate machines can be created if the proper materials are available. - Molded targets retain their basic Material Strength. New shapes may alter the load-bearing capacity of the material. - The complexity of the intended design determines what Reason FEAT is needed. Simple, single-component designs require a green Reason FEAT. Complex or multiple-component designs require a yellow FEAT. Extremely complex designs (anything from a clock on up) requires a red FEAT and probably a set of blueprints. Exactly duplicating an existing object also requires a red Reason FEAT. - Molding automatically affects any stationary, non-living, unprotected material. - Moving targets require the hero to make an Agility FEAT to hit. - A target can be protected from being Molded by the use of such Powers as Force Field vs. Energy, Resistance to Energy, True Invulnerability, certain Magics and Power Controls, temporary Conversion to a liquid or gaseous state, or an equal or higher rank of Molding. POWER STUNTS (25) Magma blast - Incredible fist-sized magma missiles - Incredible Blunt and Excellent Heat damage (20) Tremorsense / Radarsense,Remote Sensing - Remarkable [UPB.20.o./77.o.] - range = column c = 12 mile - effect range = 1 area - The hero can gain a three-dimensional picture of his surroundings through the strong connection that he maintains with the Earth. In this way ha can sense any object or person that is connected to the ground or the walls. This means that he can't "see" the flying objects. - he can project this sense to anywhere within the full range (20) Carrier Wave - Remarkable [UPB.94.o.] - he can slide on the surface of the earth (exactly anything which he can affect with Molding and/or Geoforce) yes, up to buildings, too, these can form a platform to lift him up - he can carry objects up to Remarkable Strength limit (10 tons at red / 1 tons at yellow / 800 lbs at green) - Remarkable land speed = 6 area / round = 90 mph = 1.5 mpm - he is loosing 5 Karma / area if using his full speed, because of the property damage if he travels at -2cs speed, then he fixes the things afer himself, so no Karma loss Good land speed = 4 area / round = 60 mph = 1 mpm (20) Entangle - Remarkable - the ground becomes mild and plasticine, trying to catch the commanded target, then reverts back to the original solid state - he uses his Agility to catch the target, and the victim must make a Strength FEAT vs. the Material Strength of the attacking substance to break free - if the attack hits with a Red FEAT, then the target is entangled up to his/her chin, and suffers a -2cs penalty to the Strength FEAT FUTURE PLANS ? Memories of Earth / Postcognition - Incredible [UPB.75.o.] - stunt from Geoforce - he 'asks' the earth, the ground, the walls or any item on the scene to tell him what happened in the past ? Communicate with the non-living matter - Remarkable [UPB.69.o.] - stunt from Geoforce/Molding - works as the power with the same name ? Penetration Vision - Remarkable [UPB.20.o.] - stunt from Geoforce/Molding - works as the power with the same name ? Blending - Remarkable [UPB.87.o.] - stunt from Geoforce/Molding - works as the power with the same name with the use of his hero outfit WEAKNESS(ES) (-50) Molecular Allergy - toxic waste / Incapacitation / Continuous with Contact //When he enters the 20 feet area of at least 1 uncia toxic waste (higher radiation than his Endurance, strong chemicals, and such), he begins to lose health at a rate of 1 point per round. This lasts for the extent of the exposure. The damage due to this will not directly kill him, but can put him unconsious// (-50) Psychological / Power Loss / Continuous with Contact //whenever he loose contact to the earth, he begins to suffer a severe headache, and all of his powers begin to weaken with a -2cs / turn, to a minimum of Shift-0. This setback is immediately halted, if he manages to contact limbs with earth. The lost ranks returns then +1cs / turn// INVENTORY Resources: Remarkable [50 rp / week; 1000 rp max. with loan or other sources] with his Molding ability and Engineering talents he can get serious discounts (35) superhero outfit: some sort of earth, metal and other solids, mostly in a form of his clothes when the need arise, he uses his Molding/Geoforce ability to shape it any form that he can think of it gives the following abilities: (20)it has Incredible Material Strength (00)Gauntlet: if he uses this 'weapon', ha can do Strength +1cs Blunt damage (20)Body Armor vs. Physical at Remarkable rank (-5)Body Armor vs. Energy at Excellent rank utility belt: Conventional Gas Mask, Rebreather /provides oxygen for 2 hrs/, cell phone with headset BASE OF OPERATIONS: (designed on the score of the MSH Encyclopedia vol.3. - Buildings and Locations) 8 room house, somewhere in the green border area of the city room_1: living room room_2: bedroom; room_3: kitchen/dining room; room_4: guestroom; room_5: garage; room_6: computer/communications room (Ex cost) - at the basement; room_7: power source (12 hour supply) (Rm cost) - at the basement; room_8: gym - at the basement; free: bathroom/wc built-in defenses: Fire Protection - Ex (Rm cost); Security - access code, palm-print scan and burglar alarm (Rm cost); Defense system - pre-set defenses consisting of entangling tentacles, nets with Remarkable Strength, and stunning gas (In intensity) (Rm cost) VEHICLES: jeep: a grey and black colored Hummer, with some modifications [Control: Gd; Speed: Ex; Body: Gd>Ex; Protection: Pr>Gd][cost: Rm] /he uses this to the hero quests/ sedan: a normal, everyday Chevrolet which fits into the RM cost PICTURES http://daelon.uw.hu/marvel_pbem_powerstryke_Daelon_pics.htm HISTORY Howard Porter was a mining corporation's travelling engieneer, his job was to find and mark bonanzas He was young and sometimes unguarded, and this lead to the accident that changed his (and later his sons) life he ventured upon a cave which collapsed, and he was hurt badly. days passed before the rescue team found him,and by that time he was half-dead. he couldn't eat, just drank from the nearby underground creek. it was unknown by him that this creek flow through an low-radiating ore-stream, and after the rescue in the hospital they didn't found any unnatural changes. then... a few years later he went abroad Europe, where he met Cinnia Viszmeg, a hungarian chemist who worked to the EU. they married after a year, and settled in Hungary, and soon had a son, Piers. he was strange at the moment he was born, with his marked eyes. they were shocked, but the mothers love was stronger than the fears, and thy kept him, and raised in safety. after 3 years his brother was born, with similar markings: his eyes were normal grey, but on his little hands all the nails was grey and hard like stone... they grew up in silence and love, like many other children, never suffered any hard refusal His parents teached him to right and wrong, and to love the planet he lives. From his mother he learned stories about a world behind the carpet, full with miracles and faeries, and a promise to a better life. From his grandfather he learned to respect the nature, and the secrets of the maya culture and nation. they visited his grandparents in the USA almost every summer, except when they came to Hungary :) he was 12, when his powers activated themselves. unfortunately it happened at the school, and everbody was scared when the furniture began to mold itself into various creepy forms... that was the point when his parents sent him into a special school, where the company's other employees's children used to study, with strange powers. after the elementary school he went into an art-school, and with his powers he became a very talented sculptor after the high-school graduation he went into the university and became a civil and sctructural engineer after the thesis he went into the USA, joined his father's company and took his job as a traveling engineer he is full OK with the registration, so he did it, when it came alive... his goal is to gather rare ores, and to hunt up old sacred places, or places connetced to faerie-tales he lives in the USA about a year or one and a half IN PERSON He is mostly gentle, curious, and fun-loving. He always tries to do the right thing, but sometimes he decides too fast. He is calm in nature, but can be angered and then he is very, very dangerous. "his primary power is Geoforce, but over time he's managed to extend this power beyond simple earth to anything that basically "came from the earth." The Geoforce would explain his limitations of needing to be connected to the ground in someshape or fashion. The expansion would also explain why he can't effect artifical material cuz it never came from the earth. He can't effect living cuz while it's alive it's seperated from being part of the Earth, but once we die we "return to the Earth" so it falls back under his powers again." by StormTigger SUMMARY STATS: 150 + 15 TALENTS: 65 CONTACTS: 20 POWERS: 100 + 85 WEAKNESSES: -100 INVENTORY: 35 HISTORY POINTS: -30 / 50 PICTURES POINTS: -20 / 30 TOTAL: 320