NAME: Vance Breannan HERO NAME: ORIGIN: mutant - breed / maturity OCCUPATION: student in a medical school IDENTITY: secret LEGAL STATUS: dual citizenship in USA and Australia, with no criminal record ALIASES: PLACE OF BIRTH: Darwin, Australia MARITAL STATUS: Single KNOWN RELATIVES: Shay-Lyn Morita (grandmother, 74, Emergency Medicine, Martial Arts - D, I) Mamoru Morita (grandfather, 76, helicopter pilot, Martial Arts - D,J) Kurtis Breannan (father, 51, anthropologist) //induced mutant with powers of Dreamtravel - Gd, Extradimensional Vision - Fe (Dream Dimension only)// Opal Breannan ('Opal Morita', mother, 54, Cybernetics, Martial Arts - J) Dorothy "Dot" Breannan (sister, 21, airplane pilot, student) Lucian Breannan (brother, 17, microbiology, student) BASE OF OPERATIONS: PAST GROUP AFFILIATIONS: unknown PRESENT GROUP AFFILIATION: unknown DESCRIPTION HEIGHT: 5'7" / 170cm WEIGHT: 155 L / 70kg EYES: very pale grey, with stray silver shimmer HAIR: black SKIN: tan, with three finger-wide strip of silver on his back along his backbone AGE: 20 STATS (20)FIGHTING: Excellent 20 (40)AGILITY: Incredible 40 (10)STRENGTH: Good 10 (30)ENDURANCE: Remarkable 30 (10)REASON: Good 10 (20)INTUITION: Excellent 20 (30)PSYCHE: Remarkable 30 HEALTH: 20+40+10+30 = 100 KARMA: 10+20+30 = 60 Initiative: +2 (+3 with his forearm-crossbow) (20)RESOURCES: Good 10 (00)POPULARITY: 0 TALENTS (10) Languages(x2): English, western desert (aboriginal), warlpiri (aboriginal), japanese (05) Trivia - Dreamtime aka The Dreaming (05) Acupuncture (05) Sports Medicine (10) Martial Arts - G /+1cs dodge, and even the succesful hits do -1cs damage against him/ (10) Archery /+1cs to hit; may fire/reload in a turn; +1 Initiative with crossbows/ (05) Stealth /-1cs Intuition to notice him/ PLANNED TALENTS Resist Domination, Blending, Survival, Athletics CONTACTS (05) family (05) Gateway (05) XY, his martial arts/acupuncture master (05) XY, a roommate from the medicine school /he is a mutant, too, with Kinetic Bolt & Reflection/ POWERS (ORIGINAL) (50) Induce Sleep - Incredible //UPB.40.o.// //range = column A = 11 area// //duration= ?; within this, the victims cannot be awakened by normal means// //the power effects everyone within the range, Endurance FEAT to resist// //the sleep persist D10 hour after the main duration, during this time, the victims may be awakened by normal means// (30) Dreamtravel - Excellent //UPB.70.o.// _((in the UPB, the text gives +1cs if the body disappears, i think it's -10cp in this case))_ //the hero must be within 10 feet of the dreamer to enter her/his dreams, every other 10 feet lowers the power by -1cs rank// //within the dreamworld the FASE equals this power's rank// //he can be damaged within the dreamworld, and this damage carried over the body// //Each dreamworld is unique to the specific dreamer and retains no existence except during the act of dreaming// //Dreamworlds are not the same as the Dream Dimension, although it is possible they exist within the greater Dream Dimension// //It is possible that dreamworlds touch each other and may even overlap in the case of telepathic dreamers. If so, it is possible that the Dreamtraveler can enter one dreamworld and exit one of someone else's// (30) Skywalk - Excellent //UPB.97.o.// //The hero can walk along an invisible path that he creates in the air// //The path only serves the hero and only exists as long as he concentrates on maintaining its existence// //The path slides forward at its own speed. This enables the hero to travel at up to Power rank speed. When the hero rests, speed is reduced to zero [5 area/turn = 75 mph = 1.25 mpm]// //Height is changed by the path forming a ramp that the hero climbs or descends// //The Power offers Power rank resistance to high winds and sudden fluctuations in gravity, whether natural or Power-based// PLANNED POWER STUNTS Selected Sleep I - +1cs power, effects only 1 area Selected Sleep II - +2cs power, effects only 1 person Mental Probe - read the mind of the sleeping through their dreams Dimension Travel - Dreamworld only Airshelf - the skypath maintains even if the hero is unconscious Walk the path - he can bring others with him while skywalking Hibernation - while sleeping, his body sinks into a comatose state, like some animal during winter [no need for food, water, or even air] WEAKNESS(ES) (-50) Energy Allergy - Cold / Incapacitation / Limited duration after Contact //When exposed to cold in excess of his Endurance (Rm) he begins to lose health at a rate of 1 point per round. This lasts for the extent of the exposure plus an additional 1-100 rounds. The damage due to this will not directly kill, but can put him into a comatose state.// HISTORY His father was raised in an orphanage in the USA, his real parents are unknown. He was a good pupil, and he wanted to care people, maybe because of his own loneliness, so he went to learn anthropology on the University. During his study, he was object of some unknown government agency’s experiment, with some of his teammates, on voluntary base. They get some money, and the agency gave them various chemicals, and expected the appearance some psychic ability. After the injection his father was able to create limited astral projections, but after a few minutes he always collapsed, got tetanus, so they throw him out from the experiment. A few months after he got serious nightmares, and because of that he needed to hold over a year in the university, while regenerating with the help of a psychologist. After graduation he went abroad, to work at tribe cultures. At last he docked in Australia, and lived months with an aboriginal tribe. During a tribal ceremony his nightmares and tetanus broke free… the tribe’s medicine-man had the power to help him, and to teach him how to handle his power over the dreamtime. Then they sent him back to the cities, to carry and to spread the knowledge… A half year later he met a young woman, who has Japanese heritage, they fell in love, and soon they got married. After a few years Dorothy was born. She was only 1 year old when Vance came, while after another 3 year their little bro, Lucian was born, too. They had a real good childhood, got a lot of sunshine, ocean, and lovely parents. Their father taught them about the Dreamtime, the people around them, their mother and grandparents taught them discipline and various martial arts. Almost every year his fathers went back to the abo tribe for a month, and bring the children with him. There he learned the language, and everything about the Dreamtime. Vance was about 10 years old when they moved to the USA, because his mother got a new, highly paid job as a leading cybernetist. Not long after his latent powers began to awake, in the form of strange dreams. His father was afraid that will come, and he was right. At beginning it caused no problems, but later –when became stronger- they had to move to the green area, with great garden, because the 440 yard range of his power was quite big. Vance had to take the elementary school’s last years as a private student, until his powers stabilized, and he didn’t put the whole school into deep sleep with an accidental burst… In the 2nd year of the high school he was freed from the private learning, and could go among ‘normal’ people. After the high-school graduation he went into a medical school, to learn sports medicine. There he got new friends, but his room-mate will be the best ever. They became very good friends, but it takes more than a year, while they discover each others ‘specialty’. Because of the mutants vexed discretion they hide their abilities from their fellows, but some night or weekend they can’t stand the feeling, and went out, to get mad a little and to practice them. Here must be happen something to leave the school, leave his best friend, and meet the other characters… INVENTORY Resources: Good [10 rp / week; 100 rp max. with loan or other sources] motorcycle: grey-black colored vehicle, with a bright green squoll [australian tiger cat] picture on the tank [cost: Gd; Control: Gd; Speed: Ex; Body: Ty; Protection: 0] sedan: a full normal Ford from it's type forearm-crossbow: a grey-scaled armband, which contains a small crossbow range: 2 area damage: Good edged climbing string: thin rope weaved of syntethic compound cca. 30 yard long, capable of holding 200 pounds indefinitely and 400 pounds for a shorter period may be fired with an arrow from the crossbow enforced outfit: Gd protection vs. Energy, Blunt and Shooting attacks; Ty vs. Edged SUMMARY STATS: 160 + 20 TALENTS: 50 CONTACTS: 20 POWERS: 100 WEAKNESSES: -50 HISTORY POINTS: PICTURES POINTS: TOTAL: 300