Team Popularity
Alpha Squad6
4 Winds0
Modifiers:
+1cs if partner is on Contact List
-1cs classification (mutant) revealed and partner is not one


Inventory
Armory, Clothing & IDs
air-sealed helmet, with built-in radio


from AIM Project: Golem [4]
X-men student uniform [gold-white]
made from Unstable Molecules (1st generation)
Good Body Armor vs Heat/Cold; Pr vs. other
Student X-uniform
Alpha Squad Jacket
personal ID card
forged, [Ex Rank]
Transportation
helicopter
+ 2 extra outer gas tank [max range doubled] ** [-1cs Control]
+ cargo hook & cables [max load: 1500lbs / 675kg] ** [-1cs Control]

Cybernetic Wings
Good Flight (winged, electromagnetic drive supported)
Electronic Countermeasures: Rm protection vs Radar/Sonar systems
Ex Material Strength (hard plastic, lightweight metallic alloys, electronics)
wingspan: 140" (356cm), it can fold up into a 17" x 12" x 3" (43 x 30 x 7 cm) backpack

Cybernetic Wings

based on the technology of the Savage Land's Aerians
Uncommon Gadgets
Camouflage Bracelet
Excellent Blending (holographic illusions)
Good Material Strength (hard plastic, lightweight metallic alloys, electronics)

Camouflage Bracelet





based on the technology of the Savage Land's Replite Men
outdated SHIELD-issue communicator set
6 pair earplug comm, each with 1 matchbox-sized, belt/poach fittable energy source & controller
Range: 10 miles, Gremlin updated it to worldwide
Frequency Monitor: able to tap into most military and law-enforcement channels with less than Ex, now up to In Encryption
Remarkable, now Amazing Encryption protects the conversations between the comms



from Green Spider, Scorpion & Jade Jaguar
Swarog mutant detector
Green light for mutants (X-Gene) and white for everything else which isn't baseline human. Gives direction and range.
Good Life Detection
Range: 3 areas






from the Days Of Future Past
Weaponry
Muta-ray Gun
seemingly random physical mutations




from the investigation on the attacks at Washington Park
HYDRA Blaster
Rm Force; Range: 7 areas; Cell: 20





from the same HYDRA base as the copter
Energy Rifle
In Energy; Range: 5 areas; Cell: ?
it is powerless outside of the Savage Land's border




from the Savage Land
AIM Blaster
Rm Energy or Force; Range: 5 areas; Cell: 30





from Hawaii [1] & Project: Golem [5]
Foam Gun
Aim +0cs; Range: ; Magazine: 8 bullets;
after hit the bullet expands to 2 feet in diameter in 1 round, engulfing the target, then solidifies becoming IN Material Strengh and weight. The effect is suffocation and the target falls prone if s/he doesn't have the Strength to hold it.


from the Days Of Future Past
Heat Gun
Aim +0cs; Range: 4 areas; Cell: variable
Damage: Am Heat (1 shot) - In Heat (2 shot) - Rm Heat (3 shot), etc.





from the Days Of Future Past
Smoke/Stun grenade
Am Intensity Stun; Rm Intensity Smoke (visibility); covers 1 area






from the Days Of Future Past
Bastard Sword
80cm long blade, made from an unknown metallic substance
Material Strength: Incredible





from the Kree starship [2]
LongSword
60cm long blade, made from an unknown metallic substance
has a power-switch, which enables a precise vibration in the blade, raising it's damage by +1cs
Material Strength: Remarkable



from the Kree starship [1]
EMP grenade
Ex electromagnetic pulse within 1 area







from the Kree starship
Corrosive grenade
filled with agressive nanobots, Rm damage to every metal item within 1 area






from the Kree starship
Other
unknown mutagenic substance
in a hollow bullet






from Dr. Strange's assassination attempt
mutagenic substance






from the Savage Land's Mythic Mists
anti-mutagenic substance
re-engineered antidote which removes (most of) the changes made by the Mythic Mists, leaving mainly cosmetic residues



made at the end of '84
Mark IV Sentinel head



from Hawaii
Mark V Sentinel mainframe




from Cleveland
AIM szerver torony



from Project: Golem