Team Popularity | |
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Alpha Squad | 6 |
4 Winds | 0 |
Modifiers:
+1cs if partner is on Contact List -1cs classification (mutant) revealed and partner is not one |
Inventory | |||||
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Armory, Clothing & IDs | |||||
air-sealed helmet, with built-in radio
![]() from AIM Project: Golem [4] |
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X-men student uniform [gold-white]
made from Unstable Molecules (1st generation) Good Body Armor vs Heat/Cold; Pr vs. other ![]() |
Alpha Squad Jacket
![]() |
personal ID card
forged, [Ex Rank] |
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Transportation | |||||
helicopter
+ 2 extra outer gas tank [max range doubled] ** [-1cs Control] + cargo hook & cables [max load: 1500lbs / 675kg] ** [-1cs Control] ![]() | Cybernetic Wings
Good Flight (winged, electromagnetic drive supported) Electronic Countermeasures: Rm protection vs Radar/Sonar systems Ex Material Strength (hard plastic, lightweight metallic alloys, electronics) wingspan: 140" (356cm), it can fold up into a 17" x 12" x 3" (43 x 30 x 7 cm) backpack ![]() based on the technology of the Savage Land's Aerians |
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Uncommon Gadgets | |||||
Camouflage Bracelet
Excellent Blending (holographic illusions) Good Material Strength (hard plastic, lightweight metallic alloys, electronics) ![]() based on the technology of the Savage Land's Replite Men |
outdated SHIELD-issue communicator set
6 pair earplug comm, each with 1 matchbox-sized, belt/poach fittable energy source & controller Range: 10 miles, Gremlin updated it to worldwide Frequency Monitor: able to tap into most military and law-enforcement channels with less than Ex, now up to In Encryption Remarkable, now Amazing Encryption protects the conversations between the comms ![]() ![]() from Green Spider, Scorpion & Jade Jaguar |
Swarog mutant detector
Green light for mutants (X-Gene) and white for everything else which isn't baseline human. Gives direction and range. Good Life Detection Range: 3 areas ![]() from the Days Of Future Past |
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Weaponry | |||||
Muta-ray Gun
seemingly random physical mutations ![]() from the investigation on the attacks at Washington Park |
HYDRA Blaster
Rm Force; Range: 7 areas; Cell: 20 ![]() from the same HYDRA base as the copter |
Energy Rifle
In Energy; Range: 5 areas; Cell: ? it is powerless outside of the Savage Land's border ![]() from the Savage Land |
AIM Blaster
Rm Energy or Force; Range: 5 areas; Cell: 30 ![]() from Hawaii [1] & Project: Golem [5] |
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Foam Gun
Aim +0cs; Range: ; Magazine: 8 bullets; after hit the bullet expands to 2 feet in diameter in 1 round, engulfing the target, then solidifies becoming IN Material Strengh and weight. The effect is suffocation and the target falls prone if s/he doesn't have the Strength to hold it. ![]() from the Days Of Future Past |
Heat Gun
Aim +0cs; Range: 4 areas; Cell: variable Damage: Am Heat (1 shot) - In Heat (2 shot) - Rm Heat (3 shot), etc. ![]() from the Days Of Future Past |
Smoke/Stun grenade
Am Intensity Stun; Rm Intensity Smoke (visibility); covers 1 area ![]() from the Days Of Future Past |
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Bastard Sword
80cm long blade, made from an unknown metallic substance Material Strength: Incredible ![]() from the Kree starship [2] |
LongSword
60cm long blade, made from an unknown metallic substance has a power-switch, which enables a precise vibration in the blade, raising it's damage by +1cs Material Strength: Remarkable ![]() from the Kree starship [1] |
EMP grenade
Ex electromagnetic pulse within 1 area ![]() from the Kree starship |
Corrosive grenade
filled with agressive nanobots, Rm damage to every metal item within 1 area ![]() from the Kree starship |
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Other | |||||
unknown mutagenic substance
in a hollow bullet ![]() from Dr. Strange's assassination attempt |
mutagenic substance
![]() from the Savage Land's Mythic Mists |
anti-mutagenic substance
re-engineered antidote which removes (most of) the changes made by the Mythic Mists, leaving mainly cosmetic residues ![]() made at the end of '84 |
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Mark IV Sentinel head
![]() from Hawaii |
Mark V Sentinel mainframe
from Cleveland |
AIM szerver torony
![]() from Project: Golem |